Mario Chuman

Dahlia: The Onion Witch

 

Description

Dahlia: The Onion Witch is a monster-collector auto-shooter where players nurture a plant companion, an Antipal, to fight alongside them. The game explores emotional growth through its protagonist, Dahlia, who begins the game isolated and evolves through connection with her Antipal.

 

Overview

  • Role: Game Director, Writer, Gameplay Programmer

  • Genre: Auto-shooter

  • Engine: Godot

  • Jam: Godot Wild Jam #79 (Growing)

  • Rankings: 🥉13th Overall, 🥈 2nd Place in Accessibility

  • Release: 2025

 
 

Key Contributions

  • Design & Gameplay: Led initial design direction and prototyped core gameplay inspired by Vampire Survivors with a farming twist.

  • Narrative & Writing: Wrote full branching narrative using Dialogic, building an emotional arc around growth and recovery.

  • Accessibility: Implemented colorblind options, keyboard remapping, scalable UI, and an organized settings menu. Ranked 2nd in Accessibility out of all entries.

  • Art Direction & Implementation: Collaborated with artists on character/environment design, implemented tilesets, visual polish, and shaders.

  • Production: Coordinated cross-disciplinary collaboration, facilitated structured playtests with 30+ players, and integrated feedback into final build.

 

Results

Shipped a polished, accessible, and emotionally resonant game a full day before the jam deadline. Received highly positive feedback from both playtesters and judges, with recognition for polish, accessibility, and storytelling.