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    <loc>https://www.mariochuman.com/home</loc>
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    <lastmod>2025-12-04</lastmod>
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      <image:title>Home</image:title>
      <image:caption>About Me I’m a game designer and producer with over seven years of industry experience. I helped ship Scholastic’s leading online gaming platform, worked on designing and updating additional minigames, and cofounded a game design group that competes in Game Jams. When I’m not playing or making games, you can find me at the theater, playing guitar, or going to karaoke.</image:caption>
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      <image:title>Home</image:title>
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      <image:title>Home</image:title>
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      <image:title>Home</image:title>
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      <image:title>Home</image:title>
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  <url>
    <loc>https://www.mariochuman.com/contact</loc>
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    <lastmod>2024-04-29</lastmod>
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      <image:title>Contact - About Me</image:title>
      <image:caption>I’m a game designer and producer with five years of industry experience. I helped ship Scholastic’s leading online gaming platform, Home Base, and am currently working on designing and updating additional minigames for the platform. Outside of games, my interests involve horror movies, alternative fashion, and spicy food.</image:caption>
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  <url>
    <loc>https://www.mariochuman.com/games/home-base</loc>
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    <priority>0.75</priority>
    <lastmod>2025-06-02</lastmod>
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      <image:title>Home Base - Overview</image:title>
      <image:caption>Role: Game Designer &amp; Junior Producer Genre: MMO Engine: Unity Release Date: 2019</image:caption>
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      <image:title>Home Base - Key Contributions</image:title>
      <image:caption>Minigame Design &amp; Development Designed and iterated on a variety of branded minigames from concept to pre-production Focused on creating engaging gameplay loops that honor the tone, characters, and world of each IP Ensured alignment with Scholastic’s educational and family-friendly brand Example: Baby-Sitting Heroes Designed an entrepreneurship-themed tycoon game inspired by The Baby-Sitters Club Balanced brand fidelity with gameplay depth suitable for young players Incorporated familiar locations, characters, and tone from the original series Production &amp; Cross-Team Coordination Managed schedules, build coordination, and playtesting across international teams Acted as a bridge between creative, technical, and QA teams to keep production on track Facilitated live updates and maintenance for minigames based on community engagement data Live Game Support &amp; Iteration Contributed to ongoing updates for existing games to maintain relevance and improve player retention Incorporated player feedback to drive continuous improvement and quality</image:caption>
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      <image:title>Home Base - Minigames Contributed To</image:title>
      <image:caption>Captain Underpants Skate (Captain Underpants) Tagging Supa Buddies (Dog Man) Make-o-Matic 3000 (Dog Man) Supa Racers (Dog Man) Constellations (I Survived) Maze Navigation (I Survived) Hunt (The 39 Clues) Baby-Sitter Heroes (The Baby-Sitters Club) Book Fair Frenzy (Scholastic Book Fairs) The Fast and the Furriest (The Bad Guys) Magic Carpet Ride (Whatever After)</image:caption>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:title>Home Base</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/0c7c21c3-cf72-47e7-8739-1b450cba887a/Screen+Shot+2022-06-21+at+12.44.58+PM.png</image:loc>
      <image:title>Home Base</image:title>
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  </url>
  <url>
    <loc>https://www.mariochuman.com/games</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-09-24</lastmod>
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      <image:title>Mario Chuman Games - Make-o-Matic 3000</image:title>
      <image:caption>Use your imagination to recreate iconic characters from Dav Pilkey’s bestselling series. Make-o-Matic 3000 takes inspiration from the the themes of creativity and the How 2 Draw end pages from the Dog Man series.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/564fbd20-59a2-452c-acb9-88398531d106/Screen+Shot+2023-09-29+at+10.49.02+AM.png</image:loc>
      <image:title>Mario Chuman Games - Captain Underpants Skate</image:title>
      <image:caption>Perform gravity defying tricks in this action packed skateboarding game from the world of Captain Underpants. Play as iconic characters Harold and George to nail the half-pipe, beat up bad guys, pop balloons, and get a high score with the help of Captain Underpants.</image:caption>
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      <image:title>Mario Chuman Games - Home Base</image:title>
      <image:caption>Discover an online cross platform MMO that ties the worlds of Scholastic in one giant world. Home Base is the home to dozens of games, characters, and live author events from Scholastic’s extensive back catalog.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/cb74d3dd-267e-4d2d-a8ce-d00af5d39c56/loregrow-cover.png</image:loc>
      <image:title>Mario Chuman Games - Loregrow</image:title>
      <image:caption>In the land of Loregrow, play as Hazel, an all mighty Autumn fairy, and expand into a word of action adventure.</image:caption>
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      <image:title>Mario Chuman Games - Dahlia: The Onion Witch</image:title>
      <image:caption>Play as an Onion Witch and grow a plant friend in this monster-collector auto-shooter.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/191a82d0-0c32-4c8c-946e-f772db55227d/IMG_0275.png</image:loc>
      <image:title>Mario Chuman Games - The Heartbreak Princess</image:title>
      <image:caption>Behold the tale of Mira, The Heartbreak Princess. Yesterday she was alone. Today she found love. Tomorrow she will be alone. Her vengeance and love will roar through the heavens. She will bring her love back.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/b94c849b-06bb-4033-8bb6-7b597c0747a9/IMG_0281.png</image:loc>
      <image:title>Mario Chuman Games - Graveforge</image:title>
      <image:caption>DOOM meets Shin Megami Tensei in this atmospheric boomer shooter. A dark forest has transformed into Graveforge, a nightmare industrial plant that forges mutated and mechanized monsters. Play as The Last Technomancer and forge alliances with creatures and forge them to create new ones. It's time to liberate Graveforge.</image:caption>
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      <image:title>Mario Chuman Games - Then She Drowned</image:title>
      <image:caption>Inspired by the classic poem The Rime of the Ancient Mariner, play as an undead ghost girl trying to navigate the afterlife and escape an even more grisly fate.</image:caption>
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      <image:title>Mario Chuman Games - Zombie Season</image:title>
      <image:caption>Defend the town of Redwood, California from a zombie apocalypse in this wave based co-op zombie survival shooter. Read the book. Play the game. Fight the undead.</image:caption>
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      <image:title>Mario Chuman Games - Planet Pilkey</image:title>
      <image:caption>Learn about the Dav Pilkey app that had Dog Man meet Captain Underpants.</image:caption>
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    <loc>https://www.mariochuman.com/games/planet-pilkey</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-10-05</lastmod>
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      <image:title>Planet Pilkey - Description</image:title>
      <image:caption>Planet Pilkey was a cross platform app where Scholastic used to push the bestselling properties by author Dav Pilkey. Players could create a character and explore the city from the Dog Man franchise and meet characters from it and the Captain Underpants books. Planet Pilkey existed for several years, updating with new excerpts, games, and quizzes from new releases until it hit its end of life cycle. Many elements and lessons from Planet Pilkey went directly into the development of Scholastic’s follow up project: Home Base.</image:caption>
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      <image:title>Planet Pilkey - Summary of Contributions</image:title>
      <image:caption>When I first joined Scholastic, Planet Pilkey had been released for quite some time so they were tasked with minor content updates. Planet Pilkey’s in-game currency was earned by completing quizzes which was an interactive way to encourage kids to read and engage with Scholastic’s books. I was initially responsible for reading the books, creating quiz questions, writing the copy, seeking editorial approval, and incorporating them into the game. As Home Base was nearing release, the Home Base team was seeking to add Dog Man content for its 1.0 release. I was responsible for designing a simple HTML5 game that would initially live in Planet Pilkey and be easily ported to Home Base. The game would have to be small in scope and have to both fit in the style of Home Base and Planet Pilkey. I was the co-lead for the design of Tagging Supa Bodies, a fast paced “whac-a-mole” game for both Planet Pilkey and Home Base. Finally, as the end of life cycle came for Planet Pilkey, I was responsible for its end of life update. This involved designing a flow to make users to back up their data to be able to play the game offline and porting the relevant information onto the Scholastic website, where it continues to live to this day. While Planet Pilkey may no longer exist as a game, its spirit continues to live on in planetpilkey.com where I continue to update with new content along with other kid and adult facing Scholastic websites.</image:caption>
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      <image:title>Planet Pilkey</image:title>
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      <image:title>Planet Pilkey</image:title>
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      <image:title>Planet Pilkey</image:title>
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      <image:title>Planet Pilkey</image:title>
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      <image:title>Planet Pilkey</image:title>
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      <image:title>Planet Pilkey</image:title>
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      <image:title>Planet Pilkey</image:title>
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      <image:title>Planet Pilkey</image:title>
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  <url>
    <loc>https://www.mariochuman.com/games/make-o-matic-3000</loc>
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    <lastmod>2025-06-02</lastmod>
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      <image:title>Make-o-Matic 3000 - Summary of Contributions</image:title>
      <image:caption>Initial Brief For the 1.0 release of Home Base, our team was given the greenlight to include a brand new world of content revolving around Dog Man. The Dog Man series is one of Scholastic’s best selling properties so this was an honor and opportunity to create a showpiece game that would celebrate the brand. For Dog Man Island, it was decided that we would include two minigames. One of which was Tagging Supa Buddies, a game that I designed for the Planet Pilkey app, and the other would be a Home Base exclusive. For this assignment, our team had the creative freedom to decide on what gameplay style to come up with as long as it fit in the theming of the brand. My pitch was focused on two elements: capturing the themes of creativity of the brand while also reinforcing the characters of the books to readers. The Dog Man Island in Home Base only could hold a maximum of four fully interactive characters due to technical limitations. So both minigames would have to show off the characters in fun ways. Design Philosophy The solution was to take inspiration from picture matching minigames and have players try to memorize and recreate characters from the books. The medium of the game being primarily made for phones would mean that the controls would be intuitive and sharing creations would be simple. Additionally, the biggest design quirk that I pushed for was encouraging users to go out of their way to make mistakes. While the game would reward accuracy for gameplay and structure purposes (as doing well would unlock new characters and having players memorize characters aligned with our publishing goals), players would not be severely punished for extreme errors. In fact, the humor of making a ridiculous recreation was an intentional side effect. Making something that makes you laugh is not only a key part of the brand, but leaves you with a fulfilling experience.</image:caption>
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      <image:title>Make-o-Matic 3000</image:title>
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      <image:title>Make-o-Matic 3000</image:title>
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      <image:title>Make-o-Matic 3000</image:title>
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      <image:title>Make-o-Matic 3000</image:title>
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      <image:title>Make-o-Matic 3000</image:title>
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      <image:title>Make-o-Matic 3000</image:title>
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      <image:title>Make-o-Matic 3000</image:title>
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      <image:title>Make-o-Matic 3000</image:title>
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      <image:title>Make-o-Matic 3000</image:title>
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      <image:title>Make-o-Matic 3000</image:title>
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      <image:title>Make-o-Matic 3000</image:title>
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  </url>
  <url>
    <loc>https://www.mariochuman.com/games/clue-hunt</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-10-05</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/beedd08f-749f-493f-bc64-6f11ac225607/Screen+Shot+2022-06-27+at+2.19.17+PM.png</image:loc>
      <image:title>Clue Hunt - Summary of Contributions</image:title>
      <image:caption>Initial Brief While working on the launch of Home Base, The 39 Clues was selected as one of the properties to be showcased in the Beta release. While the franchise was concluded, the fanbase was passionate and our team had a preexisting game that could make the jump to Home Base. However, our team wanted to make a new game for the property with a hook that would tie into the narrative of the series: allowing players to collect the actual 39 Clues. Design Philosophy This provided to be an interesting challenge as this begged the question: how would we allow players to do that? After discussing with our teams, we decided that the best option would be to have a small sampling of microgames. One of these microgames would be featured every day, and completing it would reward a player with a clue. As this was before launch, we were very focused on player retention, so adding another layer of daily rewards for long term completion was ideal. When it came to the design of the microgames, my team was tasked to come up with what gameplay styles would fit. As The 39 Clues is a middle grade spy series, we wanted games that were more puzzle focused instead of action focused. This would also contrast nicely with Home Base’s action packed launch lineup. I was responsible for one of the microgames, which I decided to take inspiration from my time in education. As an educator, I taught students programming in the context of gaming, and one of the exercises we would do would be simple code block flows. Because of my prior experience in education, I was keenly aware of the position that our game was in to providing a social benefit to our players without them realizing it. The submarine theming came soon after, as players commanding a remote submarine fit well with the programming and espionage gameplay. The game would be titled Minedive.</image:caption>
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      <image:title>Clue Hunt</image:title>
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      <image:title>Clue Hunt</image:title>
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      <image:title>Clue Hunt</image:title>
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      <image:title>Clue Hunt</image:title>
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      <image:title>Clue Hunt</image:title>
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      <image:title>Clue Hunt</image:title>
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      <image:title>Clue Hunt</image:title>
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      <image:title>Clue Hunt</image:title>
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      <image:title>Clue Hunt</image:title>
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  <url>
    <loc>https://www.mariochuman.com/games/captain-underpants-skate</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-10-05</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/d5fcfa8b-35af-41b6-9334-87eec7485a3d/Screen+Shot+2023-09-29+at+12.04.32+PM.png</image:loc>
      <image:title>Captain Underpants Skate - Summary of Contributions</image:title>
      <image:caption>Initial Brief Home Base was initially released as a Beta and its full release was decided to coincide with a major Dog Man content update. This decision made perfect sense as Dav Pilkey’s Dog Man is one of Scholastic’s biggest properties and our internal demos and pitches impressed our partners. Once the full release of Home Base came and went, the followup question was inevitable. If we can get Dog Man onto Home Base can we do the same for Captain Underpants? When the ball started rolling for internal discussions, I was chosen to lead the design for the game from preproduction to deployment. Design Philosophy When deciding what direction to take the characters of Captain Underpants, our team decided to take a more holistic view of Home Base to see what we were missing. Our internal analytics showed that our audience responded positively to more action packed games and that those games were lighter on our portfolio. After our struggles to make a balanced easy to control racing game with both The Fast and the Furriest and Supa Racers, we felt it was a healthy challenge to get the gameplay style working. The original design of Captain Underpants Skate was focused on a singular map with an emphasis on replayability and chasing high scores with tricks. By approaching the subject of a “racing game” at a different arcade structure instead of a level based system, we figured that it would provide a fresh experience while hitting out design goals. Challenges and Iterations Unfortunately, we ran into technical and design limitations with this concept so it was scrapped early. Our biggest goal was to have an easily understood control scheme, and conveying going backwards was proving to be too difficult for initial playtests. This along with providing compelling level design that would facilitate replaying it meant we had to readjust our design. Our second incarnation of Captain Underpants Skate was a more traditional level system that graded you by the end of the level. This was more similar to our other racing games so it was a great fallback, but it still needed work. The quirks from the previous games remained with a timer system that punished players for being too slow, a “feel bad” failing grade if not enough tricks were accomplished, and overly harsh collisions that triggered failstates. The latter was going to be a technical hurdle to solve, as the design of the game wanted to incentivize players to perform tricks but if players kept faceplanting they would be incentivized to do the opposite and play it safe. Our third iteration of the game had customizable tricks, half pipes, and a more forgiving collision system. Players would be incentivized to do tricks and occasionally levels would have enemies to automatically attack or collectibles to find. This latter design was initially minor but during play testing I discovered that the level that would consistently earn the highest marks would be the level where players were asked to pop a certain amount of balloons by the end of the level. Realizing that this was a missing piece to guide players through levels with something that they were already vocalizing they enjoyed improved our internal playtest metrics to a level our team was aiming for. Conclusion While Captain Underpants Skate had many incarnations in its lifespan, I was very proud of my team and their ability to work with our stakeholders and developers in realizing our vision. The initial design goals were met: we made an easy to control and simple action focused game that reviewed well with our partners and players. The game currently stands as one of the most popular mini games on Home Base and stands on a niche that makes it unique.</image:caption>
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      <image:title>Captain Underpants Skate</image:title>
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      <image:title>Captain Underpants Skate</image:title>
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      <image:title>Captain Underpants Skate</image:title>
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      <image:title>Captain Underpants Skate</image:title>
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  </url>
  <url>
    <loc>https://www.mariochuman.com/games/zombie-season</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-10-05</lastmod>
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      <image:title>Zombie Season - Summary of Contributions</image:title>
      <image:caption>Initial Brief When Home Base was built, it was created upon years of experience of creating cross-platform games. Games that directly tied into the stories of books and offered an experience to enhance the lore or world. Home Base itself was more of a general Scholastic hub, so this element of our team’s games was put on the back-burner.  Not for very much longer. Our team had secured a division wide initiative for “Home Base Original Programming”. Books that would be built from the ground up to tie into Home Base and feature characters and stories that would enhance the experience of both the book and the game. And we scored a big zombie book, Zombie Season, as our first HBOP. Teams and Responsibilities Our team was divided in two for this initiative. One half was to work on the “Island” game, the hub and multiplayer metagame aspect of Zombie Season. This half was led by Rebecca Bennett and Andera Lowery. The other was to work on the minigame that would tie in directly to the metagame. I was in charge of the latter, a game that would be called Zombie Survival Run. Truth be told, by the release of the Zombie Season game the results of my work was minimal. The game had a late game paradigm shift to instead be featured on Roblox instead of Home Base, and the team shuffled around. I was involved with design meetings and playtesting for the final product, but most of my work went into preproduction and was unused. However, the story of Zombie Supply Run and the overall Zombie Season metagame is an interesting piece of history and reflects the incredible design skills of our team. Metagame Design Philosophy The plan for the metagame was ambitious and achievable. The idea was when players arrived at Zombie Season Island, they were asked to pool in resources with the community to stop zombies from destroying the island. These resources would be gained by exploring the island, interacting with NPCs, and playing the featured minigame: Zombie Supply Run.  Originally the idea was to only reward players with community resources through Zombie Supply Run, but metrics indicated that players loved interacting with NPCs and we wanted to reward players for engaging with the characters. Additionally, this gave less skilled players an additional outlet for gaining resources and contributing. Obtained resources could be spent on catapults and moats to protect from the waves of zombies. Catapults were cheap and effective, but would expire after a wave was over. Moats were expensive but lasted for several waves. Surviving waves would reward players with lore keys that would tell exclusive story content that would expand the book and lead into its sequel. While this was the most ambitious game we had pitched and it took several weeks to iron out the details: reception was glowing. The design mockups created by Rebecca Bennet were amazing and our playtests went over extremely well. Initially the decision making was done through a simple card game incarnation. But once the math started becoming more complex, I created a simple prototype using Javascript to test out the pacing and difficulty of the game. The metagame, the most difficult aspect of the initiative, was going over well. Minigame Design Philosophy On my team, I led the design for the minigame: Zombie Supply Run. Our team was inspired by Vampire Survivors and wanted a simple game that would grant an easily translatable resource export into the metagame.  Considering the bulk of the design attention was onto the ambitious metagame, I felt the appropriate angle was to make Zombie Supply Run as simple design wise as possible. One of my biggest inspirations for design is Mark Rosewater of Magic the Gathering fame, and one of his philosophies is asking “how little do I need to add” so I decided to put that into practice. Instead of completely redesigning the Zombie Survival formula, I asked myself “how little do I need to add to establish this as having a Zombie Season identity?” I came up with the following answers The player should be themselves as they’re the one collecting resources. This means the lose state can not be death. The weapon of choice in the Zombie Season universe is waterpaks and they’re uniform. These two starting points led to huge branches of designs that opened up design changes that really gave Zombie Supply Run its identity. In Vampire Survivors, once the timer runs out, players are met with certain death as a strong “hard stop” to their gameplay experience. For Zombie Supply Run, once the timer runs out instead of dying “rescue” would arrive. Players were then asked to run to the extraction point to be rescued: Left 4 Dead style. However, more risk inclined players would be rewarded for not immediately being rescued as once the timer runs out that’s when the hordes of zombies would be more plentiful and the rewards would be more plentiful. The failstate would not be death, but instead have someone else rescue players and as a penalty lose significant amount of resources obtained. The reason why it wasn’t zero resources obtained would be because it would punish players seeking to contribute to the metagame and I discovered from previous minigames that putting time into a game only to get absolutely nothing is a great way to ensure they never play again. And for the metagame to work, we want all players to feel like they’re contributing. For the weapon of choice, this would mean that all players would start out with the same weapon. And “leveling up” would mean that players would be granted upgrades that they can choose from for their waterpak such as a circle shield or a triple shot. This would be in stark contrast to Vampire Survivor’s choices of weapons and powerups. As the budget for this initiative would mostly go to the minigame, I wanted something easier to playtest and be technically easier to achieve, so this worked out nicely. That it gave players a sense of ownership over their waterpak was a great bonus. Conclusion I was involved with interviewing prospective teams for both projects and development was soon to begin before the paradigm shift to feature the game on Roblox instead, changing the scope and design completely. While players unfortunately never got to see the original vision of Zombie Season on Home Base, I am incredibly proud of the teams that I worked with. The new version on Roblox kept elements of the original design of the metagame such as cooperatively spending resources to defend Redwood from waves of zombies and continuing the lore of the book. The game released to over 250k impressions with a 70% rating on Roblox.</image:caption>
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      <image:title>Zombie Season</image:title>
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      <image:title>Zombie Season</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/bd462f40-296b-49ab-bfc9-48ab1c38a2a9/2+Zombie+Supply+Run+Survive+Menu.png</image:loc>
      <image:title>Zombie Season</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/e8882c40-88ad-43b2-9d4a-b3923beec9d0/3+Zombie+Hamburger+Menu.png</image:loc>
      <image:title>Zombie Season</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/a67851a8-0ae0-45a6-8de9-4361e5f1549e/4+Zombie+Stats+1.png</image:loc>
      <image:title>Zombie Season</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/540a92f7-6bce-444d-a5dc-e6514ae03d5e/5+Zombie+Stats+2.png</image:loc>
      <image:title>Zombie Season</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/52b98d09-2cef-4b9d-977c-24340f13f64e/6+Zombie+Gameplay+1A.png</image:loc>
      <image:title>Zombie Season</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/793bbde3-3d39-49d2-9e84-91f0f5e44b86/7+Zombie+Gameplay+1B.png</image:loc>
      <image:title>Zombie Season</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/297da4fb-cb7e-42e3-9f9c-f7b3e0d11fb6/8+Zombie+Gameplay+2.png</image:loc>
      <image:title>Zombie Season</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/94a85640-d523-499f-85cf-7b787341dcea/9+Zombie+Gameplay+3.png</image:loc>
      <image:title>Zombie Season</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/30670ac9-01c5-427a-bb2c-ee55da82b566/10+Zombie+Survival.png</image:loc>
      <image:title>Zombie Season</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/8ee29831-4fec-48f5-9e8e-94c89dc660ac/11+Zombie+Death.png</image:loc>
      <image:title>Zombie Season</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mariochuman.com/games/dahlia-the-onion-witch</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-06-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/0a2ba714-6028-421e-9aec-b4203200debe/IMG_0268.png</image:loc>
      <image:title>Dahlia: The Onion Witch - Description</image:title>
      <image:caption>Dahlia: The Onion Witch is a monster-collector auto-shooter where players nurture a plant companion, an Antipal, to fight alongside them. The game explores emotional growth through its protagonist, Dahlia, who begins the game isolated and evolves through connection with her Antipal.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/3469cf3c-8289-4f91-8803-b36108b0b562/IMG_0269.png</image:loc>
      <image:title>Dahlia: The Onion Witch - Overview</image:title>
      <image:caption>Role: Game Director, Writer, Gameplay Programmer Genre: Auto-shooter Engine: Godot Jam: Godot Wild Jam #79 (Growing) Rankings: 13th Overall,  2nd Place in Accessibility Release: 2025</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/d3099648-8678-423d-9b51-161fcbc75cf7/IMG_0274.png</image:loc>
      <image:title>Dahlia: The Onion Witch</image:title>
      <image:caption>Key Contributions Design &amp; Gameplay: Led initial design direction and prototyped core gameplay inspired by Vampire Survivors with a farming twist. Narrative &amp; Writing: Wrote full branching narrative using Dialogic, building an emotional arc around growth and recovery. Accessibility: Implemented colorblind options, keyboard remapping, scalable UI, and an organized settings menu. Ranked 2nd in Accessibility out of all entries. Art Direction &amp; Implementation: Collaborated with artists on character/environment design, implemented tilesets, visual polish, and shaders. Production: Coordinated cross-disciplinary collaboration, facilitated structured playtests with 30+ players, and integrated feedback into final build.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/166d9679-ee5f-49a0-b0dc-cf147aa21a4a/IMG_9208.png</image:loc>
      <image:title>Dahlia: The Onion Witch - Results</image:title>
      <image:caption>Shipped a polished, accessible, and emotionally resonant game a full day before the jam deadline. Received highly positive feedback from both playtesters and judges, with recognition for polish, accessibility, and storytelling.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/76cf5532-7717-4291-813d-32991d1b7f46/IMG_0268.png</image:loc>
      <image:title>Dahlia: The Onion Witch</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/dd5ab7a2-64ab-499c-9c48-81fd965836c8/IMG_0269.png</image:loc>
      <image:title>Dahlia: The Onion Witch</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/dbbc99db-491c-4181-9905-825a67f9b48d/IMG_9207.png</image:loc>
      <image:title>Dahlia: The Onion Witch</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/6bcc555a-4dc8-47c6-8f06-de17f74efd56/IMG_9208.png</image:loc>
      <image:title>Dahlia: The Onion Witch</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/09031f9b-30b0-4f51-b44c-ca6c0119c071/IMG_9210.png</image:loc>
      <image:title>Dahlia: The Onion Witch</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mariochuman.com/games/the-heartbreak-princess</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-06-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/d9bc42d6-9ad1-4420-8c40-e93492287ee5/IMG_0275.png</image:loc>
      <image:title>The Heartbreak Princess - Description</image:title>
      <image:caption>The Heartbreak Princess is a story-rich bullet hell shooter made for the Godot Wild Jam #75: Reflection. Play as Mira, the titular princess, and seek the four angels who took her love away from her.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/9ccaa059-ee3d-4b21-bed5-3099c3aadee6/IMG_0276.png</image:loc>
      <image:title>The Heartbreak Princess - Overview</image:title>
      <image:caption>Role: Game Director, Writer, Gameplay Programmer Genre: Bullet Hell Shooter Engine: Godot Jam: Godot Wild Jam #75 (Reflection) Release: 2024</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/ffcfeb22-6359-47e3-a31d-60b197ae6c66/IMG_0278.png</image:loc>
      <image:title>The Heartbreak Princess</image:title>
      <image:caption>Key Contributions Design &amp; Gameplay: Led the design and implementation of the gameplay loop and narrative, inspired by Mega Man and Touhou. Narrative &amp; Writing: Wrote character intros with Dialogic, added optional lore that can be read in the menus. Art Direction &amp; Implementation: Collaborated with artists on the character designs and personalities of the colorful cast of characters. Production: Coordinated a cross-disciplinary team, facilitated a playtest, and integrated feedback into the final build.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/9d321b18-c81b-4293-b701-3527998d3756/IMG_0279.png</image:loc>
      <image:title>The Heartbreak Princess - Results</image:title>
      <image:caption>Shipped a replayable shooter with a complete story, lore, and cast of characters in the time for the jam deadline. Received positive feedback for the art, music, and tone.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/191a82d0-0c32-4c8c-946e-f772db55227d/IMG_0275.png</image:loc>
      <image:title>The Heartbreak Princess</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/4b0ea296-01c6-4c6a-9b33-bcd0f1a098e3/IMG_0276.png</image:loc>
      <image:title>The Heartbreak Princess</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/eed0ba84-e068-4a20-b3ba-3c643cbcd4c8/IMG_0280.png</image:loc>
      <image:title>The Heartbreak Princess</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/45519db8-1404-4cee-91aa-8ecf56daa7d0/IMG_0277.png</image:loc>
      <image:title>The Heartbreak Princess</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/cb65bba9-7e4a-4011-9530-6175cb37f151/IMG_0278.png</image:loc>
      <image:title>The Heartbreak Princess</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/9d797876-7492-4b6c-889d-fe2aa85994d8/IMG_0279.png</image:loc>
      <image:title>The Heartbreak Princess</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mariochuman.com/games/graveforge</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-08-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/6b31ab76-88d7-4676-a304-09666196e831/IMG_0281.png</image:loc>
      <image:title>Graveforge - Description</image:title>
      <image:caption>DOOM meets Shin Megami Tensei in this atmospheric boomer shooter. A dark forest has transformed into Graveforge, a nightmare industrial plant that forges mutated and mechanized monsters. Play as The Last Technomancer and forge alliances with creatures and forge them to create new ones. It's time to liberate Graveforge.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/abc7a4d9-6830-4140-bb45-196174e85379/Screen_Shot_2025-08-11_at_2.52.59_PM.png</image:loc>
      <image:title>Graveforge - Overview</image:title>
      <image:caption>Role: Game Director, Gameplay Programmer Genre: First Person Shooter Engine: Godot Jam: Godot Wild Jam #68 (Forge) Release: 2024</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/85e475d7-2397-4b9c-ab88-d1c2df85b750/Screen_Shot_2025-08-11_at_3.45.28_PM.png</image:loc>
      <image:title>Graveforge</image:title>
      <image:caption>Key Contributions Design &amp; Gameplay: Led design direction and prototyped core gameplay inspired by DOOM and Shin Megami Tensei. Level Design: Used third-party tools to build a flexible 3D arena shooter. Art Direction &amp; Implementation: Collaborated with artists on character/environment design, implemented tilesets, visual polish, and shaders. Production: Coordinated cross-disciplinary collaboration.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/478681ff-84aa-4d02-934d-f0735765e9bd/Screen_Shot_2025-08-11_at_4.10.25_PM.png</image:loc>
      <image:title>Graveforge - Results</image:title>
      <image:caption>Shipped the first 3D game by ANTIHERO in time for the jam deadline. It was our most ambitious effort yet, featuring a gameplay-first design philosophy and a distinctive art style unlike anything we’re done before.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/b94c849b-06bb-4033-8bb6-7b597c0747a9/IMG_0281.png</image:loc>
      <image:title>Graveforge</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/abc7a4d9-6830-4140-bb45-196174e85379/Screen_Shot_2025-08-11_at_2.52.59_PM.png</image:loc>
      <image:title>Graveforge</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/478681ff-84aa-4d02-934d-f0735765e9bd/Screen_Shot_2025-08-11_at_4.10.25_PM.png</image:loc>
      <image:title>Graveforge</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/85e475d7-2397-4b9c-ab88-d1c2df85b750/Screen_Shot_2025-08-11_at_3.45.28_PM.png</image:loc>
      <image:title>Graveforge</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mariochuman.com/games/then-she-drowned</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-08-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/dc441d24-afb9-430c-b757-2d560811427e/K7R%252FgW.webp</image:loc>
      <image:title>Then She Drowned - Description</image:title>
      <image:caption>Inspired by the classic poem The Rime of the Ancient Mariner, play as an undead ghost girl trying to navigate the afterlife and escape an even more grisly fate.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/4b8913bc-8080-4d95-9c20-2d3c39a2779b/Screen_Shot_2025-08-11_at_1.05.52_AM.webp</image:loc>
      <image:title>Then She Drowned - Overview</image:title>
      <image:caption>Role: Game Director, Gameplay Programmer Genre: Horror Engine: Godot Jam: Godot Wild Jam #66 (Escape) Release: 2024</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/671d4705-9a3b-4360-be67-e8e27b496d20/Untitled56_20250811173334.webp</image:loc>
      <image:title>Then She Drowned</image:title>
      <image:caption>Key Contributions Design &amp; Gameplay: Led initial design direction, wanting to create our very first horror game. Art Direction &amp; Implementation: Collaborated with artists on character/environment design, user interface, visual polish, and shaders. Production: Increased our team size to be able to increase the scope of the game’s visuals.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/e9b8e69c-2d46-42d6-8601-2d43cf2c042f/%2BTdSy0.png</image:loc>
      <image:title>Then She Drowned - Results</image:title>
      <image:caption>Shipped our first horror game and our first title with a team of three. Then She Drowned received positive feedback for its visual style and atmosphere, with players also commenting that the game scared them.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/dc441d24-afb9-430c-b757-2d560811427e/K7R%252FgW.webp</image:loc>
      <image:title>Then She Drowned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/ae2ae252-09ea-4267-bb07-bda29e398848/%2BTdSy0.png</image:loc>
      <image:title>Then She Drowned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/83d6ee09-6f12-48ea-b311-615460cb12af/kLUI%2Bc.png</image:loc>
      <image:title>Then She Drowned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/25eeeeb9-653d-4358-b486-314ac0e16f76/Untitled56_20250811174239.webp</image:loc>
      <image:title>Then She Drowned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/3b8fea8f-d095-462a-9742-6c713379f615/Untitled56_20250811173427.webp</image:loc>
      <image:title>Then She Drowned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/671d4705-9a3b-4360-be67-e8e27b496d20/Untitled56_20250811173334.webp</image:loc>
      <image:title>Then She Drowned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/470c7edb-ada5-4d5b-b8fe-5d4cdc471f33/Screen_Shot_2025-08-11_at_1.00.42_AM.webp</image:loc>
      <image:title>Then She Drowned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/fbbffeca-ad7e-4080-b1b2-c8716a1cebbe/Untitled56_20250811173405.webp</image:loc>
      <image:title>Then She Drowned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/4b8913bc-8080-4d95-9c20-2d3c39a2779b/Screen_Shot_2025-08-11_at_1.05.52_AM.webp</image:loc>
      <image:title>Then She Drowned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/10990b30-9a14-48f6-88a3-2bd747fe0bab/Screen_Shot_2025-08-11_at_1.04.57_AM.webp</image:loc>
      <image:title>Then She Drowned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/82f701db-fb53-4ecf-a223-283aa7ec2413/_sQZ83.png</image:loc>
      <image:title>Then She Drowned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/50c85355-ceb2-4a8f-b2f6-54ab4e99fe13/Screen_Shot_2025-08-11_at_1.30.02_AM.webp</image:loc>
      <image:title>Then She Drowned</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mariochuman.com/games/meowscapades</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-12-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/7c6935a9-09df-423a-9720-2d82eb4657c0/Screen_Shot_2025-08-11_at_12.17.55_AM.webp</image:loc>
      <image:title>Meowscapades - Description</image:title>
      <image:caption>Meowscapades is a cat-themed adventure game where players go through a quirky narrative dealing with themes of grief and loss. The game was the very first ANTIHERO project, and was our first step into our Godot journey.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/b2cbcd2f-3ad8-43b0-a796-a1685334a73b/Screen_Shot_2025-08-11_at_12.27.59_AM.webp</image:loc>
      <image:title>Meowscapades - Overview</image:title>
      <image:caption>Role: Game Director, Writer, Gameplay Programmer Genre: Adventure Engine: Godot Jam: Godot Wild Jam #63 (Cats) Release: 2023</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/2e89daa3-33a3-43df-ba26-f5876167a13c/Untitled56_20250811172224.webp</image:loc>
      <image:title>Meowscapades</image:title>
      <image:caption>Key Contributions Design &amp; Gameplay: Led initial design direction and prototyped core gameplay inspired by Earthbound and Cartoon Cartoon Summer Resort. Narrative &amp; Writing: Wrote full branching narrative using Dialogue Manager, building an emotional arc around grief and loss. Art Direction &amp; Implementation: Collaborated with an artist on character/environment design, implemented tilesets, and visual polish. Production: Coordinated cross-disciplinary collaboration in an engine with no previous experience in.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/ee528f22-30d8-4eb2-bd39-c2b8b03af822/Screen_Shot_2025-08-11_at_12.43.31_AM.webp</image:loc>
      <image:title>Meowscapades - Results</image:title>
      <image:caption>Shipped the very first game jam game across any engine. Learned the basic foundations of how to use Godot in a fast paced setting.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/7c6935a9-09df-423a-9720-2d82eb4657c0/Screen_Shot_2025-08-11_at_12.17.55_AM.webp</image:loc>
      <image:title>Meowscapades</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/7bf46e96-77d3-46ed-9f64-062e6e61f41c/Screen_Shot_2025-08-11_at_12.26.35_AM.webp</image:loc>
      <image:title>Meowscapades</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/b2cbcd2f-3ad8-43b0-a796-a1685334a73b/Screen_Shot_2025-08-11_at_12.27.59_AM.webp</image:loc>
      <image:title>Meowscapades</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/7a46215c-43ad-4659-a69a-3538471f10ba/Screen_Shot_2025-08-11_at_12.24.29_AM.webp</image:loc>
      <image:title>Meowscapades</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/ee528f22-30d8-4eb2-bd39-c2b8b03af822/Screen_Shot_2025-08-11_at_12.43.31_AM.webp</image:loc>
      <image:title>Meowscapades</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/d4fd7d2e-33e1-474d-817f-cd40cfd96de0/Untitled56_20250811172231.webp</image:loc>
      <image:title>Meowscapades</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/2e89daa3-33a3-43df-ba26-f5876167a13c/Untitled56_20250811172224.webp</image:loc>
      <image:title>Meowscapades</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/9a6f7372-000b-4259-8682-deaf811282c6/Untitled56_20250811172228.webp</image:loc>
      <image:title>Meowscapades</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/fef2bf90-f1b2-494a-93a6-1669c539b8b8/Untitled56_20250811172218.webp</image:loc>
      <image:title>Meowscapades</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mariochuman.com/games/loregrow</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-09-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/cb74d3dd-267e-4d2d-a8ce-d00af5d39c56/loregrow-cover.png</image:loc>
      <image:title>Loregrow - Description</image:title>
      <image:caption>Expand Autumn's Domain! In the land of Loregrow, play as Hazel, an all mighty Autumn fairy who was turned small and had her land seized by the nefarious Ignea. Expand your territory, skillset, and size in this narrative focused action adventure.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/7f58fddd-f7b2-4449-b8d8-431f151c15fc/spring.png</image:loc>
      <image:title>Loregrow - Overview</image:title>
      <image:caption>Role: Game Director, Writer, Gameplay Programmer Genre: Action-Adventure Engine: Godot Jam: Godot Wild Jam #85 (Expansion) Rankings: 35th Overall, 5th Place in Accessibility Release: 2025</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/bce30ba9-f7fd-4edd-b053-4a4f94605911/nyra.png</image:loc>
      <image:title>Loregrow</image:title>
      <image:caption>Key Contributions Design &amp; Gameplay: Led gameplay and level design inspired by The Legend of Zelda. Narrative &amp; Writing: Featured multiple cutscenes and wrote a cohesive narrative using Dialogic. Accessibility: Implemented colorblind options, keyboard remapping, scalable UI, and an organized settings menu. Art Direction &amp; Implementation: Collaborated with artists on character/environment design, implemented tilesets, visual polish, and shaders. Production: Coordinated cross-disciplinary collaboration, facilitated structured playtests, and integrated feedback into final build.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/87e6e605-eba9-49fa-b0e8-707f85583ed0/achievements.png</image:loc>
      <image:title>Loregrow - Results</image:title>
      <image:caption>Shipped a polished, accessible, and emotionally resonant game a full day before the jam deadline. Received highly positive feedback from both playtesters and judges, with recognition for polish, accessibility, and storytelling.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/cb74d3dd-267e-4d2d-a8ce-d00af5d39c56/loregrow-cover.png</image:loc>
      <image:title>Loregrow</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/45da71fe-c43c-4676-a2ec-d45df096e2d3/Untitled-2.png</image:loc>
      <image:title>Loregrow</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/bce30ba9-f7fd-4edd-b053-4a4f94605911/nyra.png</image:loc>
      <image:title>Loregrow</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/97aad07f-f70f-4589-a03f-6eca99f3b853/tulip.png</image:loc>
      <image:title>Loregrow</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/6ecc878e-7891-40e2-92a8-0e1a4361dd00/ignea.png</image:loc>
      <image:title>Loregrow</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/efb02641-8425-497e-8768-acdb7a0c6b74/winter.png</image:loc>
      <image:title>Loregrow</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/7f58fddd-f7b2-4449-b8d8-431f151c15fc/spring.png</image:loc>
      <image:title>Loregrow</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/6702cda8-a1c7-4205-80bb-fd7fd42f10af/autumn.png</image:loc>
      <image:title>Loregrow</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/87e6e605-eba9-49fa-b0e8-707f85583ed0/achievements.png</image:loc>
      <image:title>Loregrow</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/3fb8b169-7df7-4907-89ab-502013a358c3/music-16x9.png</image:loc>
      <image:title>Loregrow</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/81945a46-47cc-4c03-aed3-bcb4d71eeb6b/antipals-16x9.png</image:loc>
      <image:title>Loregrow</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.mariochuman.com/games/the-ashen-vein</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-12-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/82c648b7-5982-4390-b3cb-87e8e72bc322/M3R3y9.png.webp</image:loc>
      <image:title>The Ashen Vein - Description</image:title>
      <image:caption>Step Into Decay Explore The Ashen Vein as Skylar, who seeks the secrets of the dungeon to undo the mistakes of their past. Befriend Antipals who will grant you great abilities and aid you in the combat against the numerous foes of the dungeon. The Ashen Vein Beckons You.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/59eae987-6695-41d1-b293-382e66b969ff/-IImm1.png</image:loc>
      <image:title>The Ashen Vein - Overview</image:title>
      <image:caption>Role: Game Director, Writer, Gameplay Programmer Genre: Action-Adventure Engine: Godot Jam: Godot Wild Jam #87 (Decay) Rankings: 48th Overall, 7th Place in Accessibility Release: 2025</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/4a60f21b-3182-4f99-a11b-fbae4189aeb8/Iia%2BQ3.png</image:loc>
      <image:title>The Ashen Vein</image:title>
      <image:caption>Key Contributions Design &amp; Gameplay: Led gameplay and level design inspired by The Legend of Zelda. Cinematic Narrative: Facilitated the inclusion of an opening cutscene, a first for the team. Accessibility: Implemented colorblind options, keyboard remapping, scalable UI, and an organized settings menu. Art Direction &amp; Implementation: Collaborated with artists on character/environment design, implemented tilesets, visual polish, and shaders. Production: Coordinated cross-disciplinary collaboration, facilitated structured playtests, and integrated feedback into final build.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/498228e1-2f70-4e4a-8670-295c1557229b/eHoDlO.png</image:loc>
      <image:title>The Ashen Vein - Results</image:title>
      <image:caption>Took lessons from a previous game and iterated on its gameplay and shipped a fully featured take on the formula. Received positive feedback from players and continued our team’s consistent positive results.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/82c648b7-5982-4390-b3cb-87e8e72bc322/M3R3y9.png.webp</image:loc>
      <image:title>The Ashen Vein</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/f1862703-6f06-4f47-b777-3f2d7b64e49d/n6AZxS.png</image:loc>
      <image:title>The Ashen Vein</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/59eae987-6695-41d1-b293-382e66b969ff/-IImm1.png</image:loc>
      <image:title>The Ashen Vein</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/495d10d9-6648-4ed6-850d-bebd5da1a2dc/A4CQj3.png</image:loc>
      <image:title>The Ashen Vein</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/4a60f21b-3182-4f99-a11b-fbae4189aeb8/Iia%2BQ3.png</image:loc>
      <image:title>The Ashen Vein</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/f8f25e63-3311-4cfa-a088-fc262e1fc192/yi-uh3.png</image:loc>
      <image:title>The Ashen Vein</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/d703d6f8-d282-4185-a64c-730fc4fdb91b/dg9Gz5.png</image:loc>
      <image:title>The Ashen Vein</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/9d0cb600-2d47-4e5b-b2e3-3779ae54d26a/yuIoN1.png</image:loc>
      <image:title>The Ashen Vein</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/62aa26eb48a63c73513e3d34/498228e1-2f70-4e4a-8670-295c1557229b/eHoDlO.png</image:loc>
      <image:title>The Ashen Vein</image:title>
    </image:image>
  </url>
</urlset>

